﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MrPP.SerriedCabinet { 
    public class StatusHandler : MonoBehaviour
    {
        [SerializeField]
        private Status.Type _type;
        public void doChange() {
            StatusSingleton.Instance.status.change(_type);
        }
        public void doOpen() {
            StatusSingleton.Instance.status.open(_type);

        }
    }
}